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Chromatic

Mages in Torar are descended from the chromatic spellcasters of old. When Sendrellar first appeared, arcane magic was splintered as if seen through a prism: shattered into colors that each had their own unique types of magic. Within each color of magic, there were three spheres of influence that dictated that color's particular "flavors" of magical effects. After the upheaval of the Culling, the colors of arcane magic fused together into the magic that is known today. However, all mage training is based on the legacy that chromatic magic left behind.

Only mages are affected by colors in post-Culling Torar. Mostly they are simply a renaming of the spell school. Below is a reference for this conversion. It is possible for a spell to belong to more than one color. If any color a spell belongs to is prohibited to the mage, the mage cannot cast that spell.


BlackEdit

Black magic was divided into the Firmament, Guardian, and Negation spheres. It now includes spells from the Abjuration school, and spells with the [Earth] descriptor.

BlueEdit

Blue magic was divided into the Arcana, Semotic, and Tempus spheres. It now includes spells from the Universal school, spells with the [Lawful] descriptor, spells that have the words Spell, Magic, or Arcane in the title, spells that deal arcane damage, spells that deal with perceived time (such as spells that increase or decrease speed, holding spells, and permanency), and any other spell that doesn't fall into another color.

BrownEdit

Brown magic was divided into the Artifice, Force, and Locus spheres. It now includes spells with the [Creation], [Force], and [Teleportation] descriptors.

GreenEdit

Green magic was divided into the Biomancy, Environment, and Symbiosis spheres. It now includes spells with the words Animal(s), Plant(s), Weather, and Nature('s) in the title, and spells with the [Air] or [Water] descriptor.

GreyEdit

Grey magic was divided into the Effigy, Resonance, and Shadow spheres. It now includes spells from the Illusion school, and spells with the [Sonic] and [Darkness] descriptors.

IndigoEdit

Indigo magic was divided into the Dominion, Oblivion, and Thought spheres. It now includes spells from the Enchantment school and spells with the [Mind-Affecting] descriptor.

OrangeEdit

Orange magic was divided into the Aberrance, Entropy, and Metamorph spheres. It now includes spells from the Transmutation school, and spells with the [Acid] and [Chaos] descriptors.

PurpleEdit

Purple magic was divided into the Void, Motrality, and Siphon spheres. It now includes spells from the Necromancy school, and spells with the [Cold], [Death], [Fear], and [Evil] descriptors.

RedEdit

Red magic was divided into the Dynamics, Photonic, and Pyromancy spheres. It now includes spells with the [Light], [Fire], and [Electricity] descriptors.

WhiteEdit

White magic was divided into the Intervention, Omniscience, and Summoning spheres. It now includes spells with the [Calling] and [Summoning] descriptors, and spells from the Divination school.

YellowEdit

Yellow magic was divided into the Health, Motive, and Vitality spheres. It now includes spells that alter emotional states (such as rage, heroism, good hope, etc) and spells with the [Healing] and [Good] descriptors.

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